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MDIA 2210 - CGI and Visual Effects/Game Art II

Tea Tree Gully - Semester 1 - 2017

This subject provides intermediate level training in 3D modelling, texturing, compositing and an introduction to animation. Students will be taught the skills required of artists in game development and CGI and Visual Effects. In 3D modelling students will develop skills in polygonal, NURBS and sub-division modelling. Texturing will include techniques such as normal, specular and displacement mapping. Compositing will include lighting and rendering techniques in MAYA and further development of skills in Nuke. In the animation component students will be introduced to the tools and principles used within 3D.

  • General Course Information
    Course Details
    Course Code MDIA 2210
    Course CGI and Visual Effects/Game Art II
    Coordinating Unit Media
    Term Semester 1
    Level Undergraduate
    Location/s Tea Tree Gully
    Units 6
    Contact 6 hours per week
    Available for Study Abroad and Exchange N
    Prerequisites Successful completion of MDIA1009 CGI and Visual Effects/Game Art I
    Incompatible Not available to students who have entered BMedia program via TAFE articulation
    Assumed Knowledge Basic competence in computer graphic applications Adobe Photoshop, After Effects, Autodesk Maya and Nuke
    Restrictions Available to BMedia students only
    Quota A quota of 20 applies
    Assessment Weekly skills development exercises 25%, Summary skills project 25%, Final project 40%, Participation and attendance 10%
    Course Staff

    Course Coordinator: Associate Professor Peter Pugsley

    Course Timetable

    The full timetable of all activities for this course can be accessed from .

    WK01

    (Maya)

    Project brief, outcomes and schedule explained – Project start (resources, references and modelling to begin)

     

    Understanding lighting, the physics of light, human perception

     

    WK02

    (Maya)

    Refresher* UVs – layout for CGI or games

     

    RGB colour space and computer graphics

     

     

    WK03

    (Photoshop)

    (Maya)

     

    Introduction to photorealistic texturing

     

    Practical real world lighting setup replicated in 3D

     

    WK04

    (Photoshop)

    (Maya)

     

    Photorealistic texturing cont.

    Intro to Mental Ray rendering techniques

     

    WK05

    (Photoshop)

    (Maya)

     

    Introduction to hand painted, stylised texturing

    Mental Ray rendering techniques cont.

     

    WK06

    (Photoshop)

    Hand painted, stylised texturing cont.

    Photo realistic CGI using High Dynamic Range Images

     

    WK07

    (Various)

    Normals masterclass (2d creation, hp-lp baking)

    Vertex baked lighting

     

     

    WK08

    (PTGui)

    HDR photography on set/location

    (Covered shoes, sunscreen, water etc.)

    HDR 360 degree panoramic image stitching

     

     

    WK09

    (UDK)

    (After Effects)

    Intro to Unreal Development Kit (importing models, Shaders)

    Utilising render passes in compositing

     

    WK10

    (Unity)

    (Maya)

    Intro to Unity (importing models, Shaders)

    Setting up lighting, background plate and render passes for diorama project

     

    WK11

    (UDK)

    (Maya)

    Portfolio presentation in UDK

    VFX breakdown construction

     

    WK12

    (After Effects)

    Final composite of diorama project with camera move and colour correction

     

  • Learning Outcomes
    Course Learning Outcomes

    1.Create and manipulate 3D geometry.

    2.Intermediate Lighting principles

    3.Create 2D texture maps for use with 3D models.

    4.Introduction to animation of 3D models

    University Graduate Attributes

    No information currently available.

  • Learning Resources
    Required Resources
    Facilities and resources will be provided through the Creative Industries Centre, Tea Tree Gully; some additional resources will be available to students through the Discipline of Media, University of ÐÂÀË²ÊÆ±
    Recommended Resources
    Access to following applications: Autodesk Maya, Adobe Photoshop, and Adobe After Effects, Nuke
    Online Learn