MDIA 2210 - CGI and Visual Effects/Game Art II
Tea Tree Gully - Semester 1 - 2017
-
General Course Information
Course Details
Course Code MDIA 2210 Course CGI and Visual Effects/Game Art II Coordinating Unit Media Term Semester 1 Level Undergraduate Location/s Tea Tree Gully Units 6 Contact 6 hours per week Available for Study Abroad and Exchange N Prerequisites Successful completion of MDIA1009 CGI and Visual Effects/Game Art I Incompatible Not available to students who have entered BMedia program via TAFE articulation Assumed Knowledge Basic competence in computer graphic applications Adobe Photoshop, After Effects, Autodesk Maya and Nuke Restrictions Available to BMedia students only Quota A quota of 20 applies Assessment Weekly skills development exercises 25%, Summary skills project 25%, Final project 40%, Participation and attendance 10% Course Staff
Course Coordinator: Associate Professor Peter Pugsley
Course Timetable
The full timetable of all activities for this course can be accessed from .
WK01
(Maya)
Project brief, outcomes and schedule explained – Project start (resources, references and modelling to begin)
Understanding lighting, the physics of light, human perception
WK02
(Maya)
Refresher* UVs – layout for CGI or games
RGB colour space and computer graphics
WK03
(Photoshop)
(Maya)
Introduction to photorealistic texturing
Practical real world lighting setup replicated in 3D
WK04
(Photoshop)
(Maya)
Photorealistic texturing cont.
Intro to Mental Ray rendering techniques
WK05
(Photoshop)
(Maya)
Introduction to hand painted, stylised texturing
Mental Ray rendering techniques cont.
WK06
(Photoshop)
Hand painted, stylised texturing cont.
Photo realistic CGI using High Dynamic Range Images
WK07
(Various)
Normals masterclass (2d creation, hp-lp baking)
Vertex baked lighting
WK08
(PTGui)
HDR photography on set/location
(Covered shoes, sunscreen, water etc.)
HDR 360 degree panoramic image stitching
WK09
(UDK)
(After Effects)
Intro to Unreal Development Kit (importing models, Shaders)
Utilising render passes in compositing
WK10
(Unity)
(Maya)
Intro to Unity (importing models, Shaders)
Setting up lighting, background plate and render passes for diorama project
WK11
(UDK)
(Maya)
Portfolio presentation in UDK
VFX breakdown construction
WK12
(After Effects)
Final composite of diorama project with camera move and colour correction
-
Learning Outcomes
Course Learning Outcomes
1.Create and manipulate 3D geometry.
2.Intermediate Lighting principles
3.Create 2D texture maps for use with 3D models.
4.Introduction to animation of 3D modelsUniversity Graduate Attributes
No information currently available.
-
Learning Resources
Required Resources
Facilities and resources will be provided through the Creative Industries Centre, Tea Tree Gully; some additional resources will be available to students through the Discipline of Media, University of ÐÂÀË²ÊÆ±Recommended Resources
Access to following applications: Autodesk Maya, Adobe Photoshop, and Adobe After Effects, NukeOnline Learn